using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace TK.ItemSys
{
    /// <summary>
    /// 装备类型
    /// </summary>
public enum EquipmentType
{
    /// <summary>
    /// ����
    /// </summary>
    Weapon,
    /// <summary>
    /// �ؼ�
    /// </summary>
    Body,
    /// <summary>
    /// ͷ��
    /// </summary>
    Helmet,
    /// <summary>
    /// �ȼ�
    /// </summary>
    Leg,
    /// <summary>
    /// Ь��
    /// </summary>
    Boot,
    /// <summary>
    /// ��Ʒ
    /// </summary>
    Ornaments,
    /// <summary>
    /// ����
    /// </summary>
    Mount
}
}
